Interior design, and a description of the work ahead.


Hi everyone!

This week has been quite eventful in our private lives, which means that it has been pretty uneventful when it comes to the development of our game. However, we do have  a very clear plan for the near future, and would like to share that plan with you after showing the updates we do have for our project.

This week, we've looked at the interior design of our game, and fixed two things that have been bugging us for quite some time. The biggest thing being a lamp for the ceiling, which we have been putting off for a while since it wasn't needed for the game to work. Also, we've had  a hard time deciding on a lamp design that will both fit the aestetic of the game and also not be butt-ugly. We went for a very simple model that might be a bit too fancy, but it works for now. If you have any suggestions of ceiling lamps that would fit better, please let us know! We also updated the elevator keypad a bit, simply cause we didnt like the look of the old one. Feel free to have opinions on this as well. We include several pictures today, both of actual gameplay but also from outside the scene, where it's easier to get everything in frame.

As we said before, our plan over the next weeks is pretty mapped out. The big thing left to do before we can release a demo is to go through the voice acting clips we recorded a few weeks back, choose which ones to use and then write subtitles to match. It's one project, but it's a big one, and will take a few weeks to get done. Hopefully for next weeks update we will be able to tell you we have gotten a big chunk done!

Thank you for reading, and if you have any questions, don't be afraid to ask!

A TLDR version of this devlog is avaliable on our Game Jolt account, here.

We post a new devlog every Monday

//Three Buck Games

Get Twelve Floors Below.

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